MU BEYOND · SEASON 22 PART 2← Back to the realm

Beyond Rift

Two teams, three lanes, one Nexus — full rules and assets.

TEAM OBJECTIVE

Beyond Rift

Blue versus Red. Three lanes, advancing minion waves and a jungle full of objectives. Coordinate your team, protect your base and destroy the enemy Nexus.

Schedule: Tuesday and Friday at 21:00 Europe/Berlin on CH1. Registration opens at 20:55 with /joinbounty.

TEAMS

Blue & Red

Up to five players per side. Team markers, match HUD and scoreboard. A match needs at least two players.

LANES

Top · Mid · Bot

Waves about every 30 seconds: melee, caster and siege, plus stronger super minions after an inhibitor falls.

NEXUS

Win condition

Destroy the opposing Nexus (~2 billion HP). Match flow: 5 min registration → 1 min prep → 10 min battle.

Rules & systems

INHIBITORS

Lane pressure

Each side has lane inhibitors. Taking one enables super-minion pressure in that lane. Inhibitors return after about five minutes.

JUNGLE

Objectives

Sixteen camps: blue/red buffs, wolves, raptors, gromp, krugs, scuttle, plus Dragon and Baron as major objectives.

COMBAT

Death & farm

Kills, deaths, assists and minion farm are tracked. Respawn ~10 seconds at your base. Enemy-only combat checks protect team boundaries. Cannons punish enemies in range (invulnerable in current test — not required to clear all).

Nexus & minions

Planned schedule & rewards

Target slots (disabled while testing): Thursday & Saturday 20:00 Europe/Vilnius. Losing team gets no prize. Private/manual/timeout tests do not pay.

Planned winning-team WCoin (C)
Result within winning teamWCoin (C)
1st2,500 total
2nd2,200 total
3rd2,000 total
Other participants1,500 each

Top-three totals include 1,500 participation plus 1,000 / 700 / 500. These are planned rewards, not an active claim.

FIELD MANUAL · PUBLIC REFERENCE

Schedules and rewards can change with server updates. When in doubt, trust F3 and the live event registration window.