Blue & Red
Up to five players per side. Team markers, match HUD and scoreboard. A match needs at least two players.
Two teams, three lanes, one Nexus — full rules and assets.
Blue versus Red. Three lanes, advancing minion waves and a jungle full of objectives. Coordinate your team, protect your base and destroy the enemy Nexus.
Up to five players per side. Team markers, match HUD and scoreboard. A match needs at least two players.
Waves about every 30 seconds: melee, caster and siege, plus stronger super minions after an inhibitor falls.
Destroy the opposing Nexus (~2 billion HP). Match flow: 5 min registration → 1 min prep → 10 min battle.
Each side has lane inhibitors. Taking one enables super-minion pressure in that lane. Inhibitors return after about five minutes.
Sixteen camps: blue/red buffs, wolves, raptors, gromp, krugs, scuttle, plus Dragon and Baron as major objectives.
Kills, deaths, assists and minion farm are tracked. Respawn ~10 seconds at your base. Enemy-only combat checks protect team boundaries. Cannons punish enemies in range (invulnerable in current test — not required to clear all).
Target slots (disabled while testing): Thursday & Saturday 20:00 Europe/Vilnius. Losing team gets no prize. Private/manual/timeout tests do not pay.
| Result within winning team | WCoin (C) |
|---|---|
| 1st | 2,500 total |
| 2nd | 2,200 total |
| 3rd | 2,000 total |
| Other participants | 1,500 each |