MU BEYOND · TEAM OBJECTIVE PVP
Beyond Rift
Blue versus Red. Three lanes, advancing minion waves and a jungle full of objectives. Coordinate your team, protect your base and destroy the enemy Nexus.
/joinbounty.Two teams
Blue and Red sides, with up to five players per team. Team markers, a match HUD and a scoreboard track the action. A match needs at least two players.
Three lanes
Top, middle and bottom connect the bases. Both sides send minion waves roughly every 30 seconds: melee, caster and siege units, plus stronger super minions.
One final objective
Your Nexus is your base. Destroy the opposing Nexus to win. The Nexus has 2 billion HP and the match window is 10 minutes.
REAL PROJECT ASSETS
A first look inside the Rift
These are renders of the actual exported game assets in native animation poses. They are asset previews, not screenshots of a completed live match.

The base objective. Protect your own Nexus and coordinate attacks against the enemy base.

Defensive cannons are invulnerable. They punish enemies in range with a hit and a short bleed; destroying every cannon is not a victory requirement.

The ranged siege unit shown in its movement pose. Its current blue projectile is Energy Ball.

The heavier red unit in native animation poses. The current red super and siege units use Fire Ball projectiles.
How the mechanics fit together
Inhibitors & pressure
Each side has lane inhibitors. Taking an enemy inhibitor enables super-minion pressure in that lane. Inhibitors are configured to return after five minutes.
Jungle & objectives
Sixteen camps include blue and red buffs, wolves, raptors, gromp, krugs and scuttle, with Dragon and Baron as major objectives. Jungle control gives your team another way to build pressure.
Combat & recovery
The match tracks kills, deaths, assists and minion farming. Players return to their team’s base after death; the current respawn setting is 10 seconds. Enemy-only combat checks protect team boundaries.
Configured match flow: 5-minute registration → 1-minute preparation → 10-minute battle.
Schedule & rewards
Beyond Rift runs on CH1 every Tuesday and Friday at 21:00 Europe/Berlin. Registration opens at 20:55.
| Winning-team result | WCoin (C) |
|---|---|
| 1st within the winning team | 2,500 total |
| 2nd within the winning team | 2,200 total |
| 3rd within the winning team | 2,000 total |
| Other winning-team participants | 1,500 each |
The top-three totals include the 1,500 participation reward plus 1,000 / 700 / 500. The losing team receives no prize. Only completed scheduled matches decided by a Nexus kill pay rewards.
What has been tested?
Native tests have confirmed direct Nexus targeting, Blue/Red teams, cannon shooting and a moving minion. Server tests have exercised waves, camp combat and cleanup.
