Core Power grows from Active points. Twelve individual Hunt Stat levels build another layer of progression. Both show your current bonus against its maximum.
CORE POWER
Keep the flame alive.
Eligible Core-map kills can add Active points. Core bonuses scale toward 25,000 Active. Your character must reach total level 50 to participate.
After one hour without a qualifying Core kill, Active decays by 250 per hour. Core maps run from Swamp of Darkness through Raklion of Oblivion, excluding Boss Battle Zone.
HUNT STATS
Train a pair. Build your character.
Eligible kills in linked regions can contribute to one of two stat tracks after a successful progress roll. Each stat caps at level 100.
The score for the next level rises by 50: level 1 needs 200, level 2 needs 250, and so on. The daily eligible monster limit is 20,000.
A kill can contribute to Core and a Hunt Stat on overlapping maps. A qualifying kill does not guarantee progress.
Choose your hunting region
01
Deep Dungeon / Swamp
Elemental Damage + Elemental Defense
Deep Dungeon 1–5, Swamp of Darkness, Kubera Mine 1–5
02
Atlans Abyss / Scorched
Excellent Damage + Critical Damage
Atlans Abyss 1–3, Scorched Canyon, Crimson Icarus
03
Arenil Temple / Ashen Aida
Damage Reduction + Damage Reflect
Arenil Temple, Ashen Aida, Blaze Kethhotum
04
Kanturu Under / Ignis
Max HP + Max SD
Kanturu Under Area, Ignis Vulcanus
05
Blood Tarkan / Tormenta
PvM Damage Decrease + Ignore Defense
Blood Tarkan, Tormenta Island, Twister Karutan
06
Kardamahal / Doom
Triple Damage + Double Damage
Kardamahal Underground Temple, Swamp of Doom, Aquilas Temple, Raklion of Oblivion
If Inactive points are available, /huntstat <stat> <levels> spends one per level up to level 100. Use a code shown above. Example: /huntstat excflat 1.
/huntpoints shows Core status. /huntstats shows stat levels. Bonuses remain subject to the game’s combat formulas.
PvP and Hunt Stat progression
On linked Hunt Stat maps, a PvP kill can transfer 10% of the victim’s stored score in each of that map pair’s two stats. The killer’s remaining daily transfer allowance limits the amount, using a randomized cap of 2,500–3,300. Losing score can also lower the victim’s stat level.
BEYOND RIFT
Two teams. Three lanes. One Nexus.
Explore the team PvP mode, actual game asset previews and its mechanics. Tuesday and Friday 21:00 Europe/Berlin on CH1.