MU BEYOND · SEASON 22 PART 2← Back to the realm

Glory Hunt

Core Power and twelve individual Hunt Stat tracks.

HUNT STAT TRACKS · Available in game

Glory Hunt

Core Power and twelve individual Hunt Stat tracks. Browse freely here. Personal progress unlocks after you sign in.

12HUNT STAT TRACKSACTIVECURRENT STATUS
HUNT WITH PURPOSE • PRESS J

Progress beyond equipment.

Core Power grows from Active points. Twelve individual Hunt Stat levels build another layer of progression. Both show your current bonus against its maximum.

CORE POWER

Keep the flame alive.

Eligible Core-map kills can add Active points. Core bonuses scale toward 25,000 Active. Your character must reach total level 50 to participate.

Damage increase0 / 20%HP0 / 20%Critical rate0 / 30%Excellent rate0 / 15%

After one hour without a qualifying Core kill, Active decays by 250 per hour. Core maps run from Swamp of Darkness through Raklion of Oblivion, excluding Boss Battle Zone.

HUNT STATS

Train a pair. Build your character.

Eligible kills in linked regions can contribute to one of two stat tracks after a successful progress roll. Each stat caps at level 100.

The score for the next level rises by 50: level 1 needs 200, level 2 needs 250, and so on. The daily eligible monster limit is 20,000.

A kill can contribute to Core and a Hunt Stat on overlapping maps. A qualifying kill does not guarantee progress.

Choose your hunting region

01

Deep Dungeon / Swamp

Elemental Damage + Elemental Defense

Deep Dungeon 1–5, Swamp of Darkness, Kubera Mine 1–5

02

Atlans Abyss / Scorched

Excellent Damage + Critical Damage

Atlans Abyss 1–3, Scorched Canyon, Crimson Icarus

03

Arenil Temple / Ashen Aida

Damage Reduction + Damage Reflect

Arenil Temple, Ashen Aida, Blaze Kethhotum

04

Kanturu Under / Ignis

Max HP + Max SD

Kanturu Under Area, Ignis Vulcanus

05

Blood Tarkan / Tormenta

PvM Damage Decrease + Ignore Defense

Blood Tarkan, Tormenta Island, Twister Karutan

06

Kardamahal / Doom

Triple Damage + Double Damage

Kardamahal Underground Temple, Swamp of Doom, Aquilas Temple, Raklion of Oblivion

Every Hunt Stat cap at level 100

Elemental Damage0 / 50%elemdmg
Elemental Defense0 / 50%elemdef
Excellent Damage0 / 15,000excflat
Critical Damage0 / 15,000critflat
Damage Reduction0 / 10,000dmgred
Damage Reflect0 / 10%reflect
Max HP0 / 100,000maxhp
Max SD0 / 300,000maxsd
PvM Damage Decrease0 / 7%dmgdec
Ignore Defense0 / 10%ignore
Triple Damage0 / 10%triple
Double Damage0 / 15%double
Inactive points and manual stat levels

If Inactive points are available, /huntstat <stat> <levels> spends one per level up to level 100. Use a code shown above. Example: /huntstat excflat 1.

/huntpoints shows Core status. /huntstats shows stat levels. Bonuses remain subject to the game’s combat formulas.

PvP and Hunt Stat progression

On linked Hunt Stat maps, a PvP kill can transfer 10% of the victim’s stored score in each of that map pair’s two stats. The killer’s remaining daily transfer allowance limits the amount, using a randomized cap of 2,500–3,300. Losing score can also lower the victim’s stat level.

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