MU BEYOND · SEASON 22 PART 2← Back to the realm

Glory Hunt

Core Power from Active points + twelve Hunt Stat tracks. Press J in game.

PRESS J · IN GAME

Glory Hunt

Two tracks: Core Power (Active points) and Hunt Stats (twelve individual levels). Both show current bonus versus maximum. Total level 50 required for Core.

CORE POWER

Keep the flame alive

Eligible Core-map kills add Active points. Bonuses scale toward 25,000 Active: Damage +0/20%, HP +0/20%, Critical rate +0/30%, Excellent rate +0/15%.

DECAY

Stay hunting

After one hour without a qualifying Core kill, Active decays by 250 per hour. Core maps: Swamp of Darkness through Raklion of Oblivion (Boss Battle Zone excluded).

HUNT STATS

Train a map pair

Each linked region trains two stats. Eligible kills can progress a track after a roll. Cap level 100 per stat. Next-level score rises by 50 (level 1 needs 200, then 250…).

Hunting regions (map pairs)

01 Elemental Damage + Elemental Defense

Deep Dungeon / Swamp

Deep Dungeon 1-5, Swamp of Darkness, Kubera Mine 1-5

02 Excellent Damage + Critical Damage

Atlans Abyss / Scorched

Atlans Abyss 1-3, Scorched Canyon, Crimson Icarus

03 Damage Reduction + Damage Reflect

Arenil Temple / Ashen Aida

Arenil Temple, Ashen Aida, Blaze Kethhotum

04 Max HP + Max SD

Kanturu Under / Ignis

Kanturu Under Area, Ignis Vulcanus

05 PvM Damage Decrease + Ignore Defense

Blood Tarkan / Tormenta

Blood Tarkan, Tormenta Island, Twister Karutan

06 Triple Damage + Double Damage

Kardamahal / Doom

Kardamahal Underground Temple, Swamp of Doom, Aquilas Temple, Raklion of Oblivion

Hunt Stat caps (level 100)

elemdmg

Elemental Damage

0 / 50%

elemdef

Elemental Defense

0 / 50%

excflat

Excellent Damage

0 / 15,000

critflat

Critical Damage

0 / 15,000

dmgred

Damage Reduction

0 / 10,000

reflect

Damage Reflect

0 / 10%

maxhp

Max HP

0 / 100,000

maxsd

Max SD

0 / 300,000

dmgdec

PvM Damage Decrease

0 / 7%

ignore

Ignore Defense

0 / 10%

triple

Triple Damage

0 / 10%

double

Double Damage

0 / 15%

Commands: /huntpoints (Core) · /huntstats (levels) · /huntstat <code> <levels> spends Inactive points (1 per level). Example: /huntstat excflat 1.

PvP on Hunt maps: a kill can transfer 10% of the victim's stored score in that pair's two stats (killer daily allowance, random cap about 2,500-3,300). Losing score can lower the victim's level.

FIELD MANUAL · PUBLIC REFERENCE

Schedules and rewards can change with server updates. When in doubt, trust F3 and the live event registration window.